Effort vs results chart

April 12, 2015: First, allow me to thank all of you who Tweeted, posted on Facebook, emailed me, called me, talked to me in person, or otherwise commented on or shared my Memoriam to John Imlay last week. Those all added to our collective memory of this beloved person. I do not look forward to writing more such essays, but I suppose they are inevitable as some of us age. For this week I’m back to the normal advice and observations on startups.

John Imlay from 1981 MSA Annual Report

Easter Sunday, 2015: TechDrawl today is dedicated to the life of John P. Imlay Jr. He died suddenly and unexpectedly at age 78 on March 25. I attended his memorial service with more than 1000 others in Atlanta Wednesday April 1 at Georgia Tech’s basketball arena, the McCamish Pavilion.

USMC fast-pitch softball tournament 2009

March 29, 2015: Last Thursday night was Demo Day pitch practice for eleven of our companies in the Longhorn Startup Lab, and all of us who attended SXSW have been through a blizzard of pitches in recent days. How best can teams be competitive in those environments? It’s not the same as raising money or applying to an incubator. In those cases you’ll get a closer look, have more time to position yourself, and can fully explain your visionary idea in all its glory.

Fairfield Four at SXSW

March 22, 2015:  The topic today is the user experience at SXSW 2015 – not what you’re likely to anticipate from the title above. That experience on the whole was one not to be missed, but there were areas that fell short, left people wanting something better, and are ripe for technology-based innovation for the 2016 edition.

pediatric medicine competition at SXSW 2015 with Mark Cuban

March 17, 2015: As promised last week, here’s my report on the 2015 edition of SXSW Interactive. There is considerable press coverage of every aspect of this event, but I’m going to provide some personal observations after nine very long days and late evenings, including the unofficial run-up  events, individual meetings with welcome visitors, and UTE Week (E=entrepreneurship) activities on the UT Austin campus prior to the official start of SXSW, which was Friday the 13th.

Pilot straps on oxygen mask

March 8, 2015:  As I write this essay just prior to the opening of SXSW, I’m going through the usual routine of adding new meetings or events to my calendar between the 10th through the 18th at the rate of about 2 or 3 per hour. These are all external to the 1000+ offerings of SXSW itself but are natural results of the visits of people I know or should know and with whom there are likely to be interesting conversations. Even Governor Abbott just invited me to the Mansion.

Ricky Steele Heart of Networking presentation We Work Austin 2-24-15

March 1, 2015: The company Enola Labs where I’m the advisory board lead has just moved into the new We Work facility in Austin and provided me a spot there. I’m also fully equipped at my home office and have another desk on the UT campus. But, in truth, I am fully functional just about anywhere I have my iPhone 6+ with me.

two roads diverge

February 22, 2015: The Longhorn Startup program Thursday gave me two contrasting views of “choices” in startup and scaling ventures.

Donald Rumsfeld press conference

February 15, 2015: TechDrawl is not a news organization; I try my best each week to convey with stories and a bit of humor some principles of value to the entrepreneurs and investors that comprise my audience. But, almost all my posts are inspired by something that has happened during the preceding week, whether newsworthy in the traditional sense or just a reminder of a topic worth covering.

rehearsal for Carmen

February 8, 2015: Not many artists have the gift to sing a cappella the National Anthem with the power and grace that Idina Menzel delivered at the Super Bowl. Nor can many carry off a halftime show with all the stagecraft and charisma of Katy Perry. We’ve all become accustomed to “production values” of that caliber in live shows, television, and film. This year even the football game itself was super.

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